CSharp Broadcast Ping Protocol 2.0
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Description
This example tries to ping all DYNAMIXEL that are connected to the controller, and shows which Dynamixel is successfully connected. The example is commonly used to check for Dynamixel’s connection at once.
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Available Dynamixel
All series using protocol 2.0
Sample code
/*
* BroadcastPing.cs
*
* Created on: 2016. 6. 20.
* Author: Ryu Woon Jung (Leon)
*/
//
// ********* BroadcastPing Example *********
//
//
// Available Dynamixel model on this example : All models using Protocol 2.0
// This example is designed for using a Dynamixel PRO 54-200, and an USB2DYNAMIXEL.
// To use another Dynamixel model, such as X series, see their details in E-Manual(support.robotis.com) and edit below variables yourself.
// Be sure that Dynamixel PRO properties are already set as %% ID : 1 / Baudnum : 3 (Baudrate : 1000000 [1M])
//
using System;
using dynamixel_sdk;
namespace broadcast_ping
{
class BroadcastPing
{
// Protocol version
public const int PROTOCOL_VERSION = 2; // See which protocol version is used in the Dynamixel
// Default setting
public const int BAUDRATE = 1000000;
public const string DEVICENAME = "/dev/ttyUSB0"; // Check which port is being used on your controller
// ex) "COM1" Linux: "/dev/ttyUSB0"
public const byte ESC_ASCII_VALUE = 0x1b;
public const int MAX_ID = 252; // Maximum ID value
public const int COMM_SUCCESS = 0; // Communication Success result value
public const int COMM_TX_FAIL = -1001; // Communication Tx Failed
static void Main(string[] args)
{
// Initialize PortHandler Structs
// Set the port path
// Get methods and members of PortHandlerLinux or PortHandlerWindows
int port_num = dynamixel.portHandler(DEVICENAME);
int id;
// Initialize PacketHandler Structs
dynamixel.packetHandler();
int dxl_comm_result = COMM_TX_FAIL; // Communication result
// Open port
if (dynamixel.openPort(port_num))
{
Console.WriteLine("Succeeded to open the port!");
}
else
{
Console.WriteLine("Failed to open the port!");
Console.WriteLine("Press any key to terminate...");
Console.ReadKey();
return;
}
// Set port baudrate
if (dynamixel.setBaudRate(port_num, BAUDRATE))
{
Console.WriteLine("Succeeded to change the baudrate!");
}
else
{
Console.WriteLine("Failed to change the baudrate!");
Console.WriteLine("Press any key to terminate...");
Console.ReadKey();
return;
}
// Try to broadcast ping the Dynamixel
dynamixel.broadcastPing(port_num, PROTOCOL_VERSION);
if ((dxl_comm_result = dynamixel.getLastTxRxResult(port_num, PROTOCOL_VERSION)) != COMM_SUCCESS)
dynamixel.printTxRxResult(PROTOCOL_VERSION, dxl_comm_result);
Console.WriteLine("Detected Dynamixel :");
for (id = 0; id < MAX_ID; id++)
{
if (dynamixel.getBroadcastPingResult(port_num, PROTOCOL_VERSION, id))
Console.WriteLine("[ID: {0}]", id);
}
// Close port
dynamixel.closePort(port_num);
return;
}
}
}
Details
using System;
The functions Console.*
for I/O, are in the example code, and it uses System
namespace.
using dynamixel_sdk;
All libraries of DYNAMIXEL SDK are wrapped into the dynamixel_sdk
namespace.
// Protocol version
public const int PROTOCOL_VERSION = 2; // See which protocol version is used in the Dynamixel
Dynamixel uses either or both protocols: Protocol 1.0 and Protocol 2.0. Choose one of the Protocol which is appropriate in the Dynamixel.
// Default setting
public const int BAUDRATE = 1000000;
public const string DEVICENAME = "/dev/ttyUSB0"; // Check which port is being used on your controller
// ex) "COM1" Linux: "/dev/ttyUSB0"
Here we set some variables to let you freely change them and use them to run the example code.
As the document previously said in previous chapter, customize Dynamixel control table items, such as Dynamixel ID, communication BAUDRATE
, and the DEVICENAME
, on your own terms of needs. In particular, BAUDRATE
and DEVICENAME
have systematical dependencies on your controller, so make clear what kind of communication method you will use.
public const int MAX_ID = 252; // Maximum ID value
Dynamixel ID can be set with in the range from 1 to 252
public const int COMM_SUCCESS = 0; // Communication Success result value
public const int COMM_TX_FAIL = -1001; // Communication Tx Failed
Each of the variables above show the meaning of the communication result value.
static void Main(string[] args)
{
// Initialize PortHandler Structs
// Set the port path
// Get methods and members of PortHandlerLinux or PortHandlerWindows
int port_num = dynamixel.portHandler(DEVICENAME);
int id;
// Initialize PacketHandler Structs
dynamixel.packetHandler();
int dxl_comm_result = COMM_TX_FAIL; // Communication result
// Open port
if (dynamixel.openPort(port_num))
{
Console.WriteLine("Succeeded to open the port!");
}
else
{
Console.WriteLine("Failed to open the port!");
Console.WriteLine("Press any key to terminate...");
Console.ReadKey();
return;
}
// Set port baudrate
if (dynamixel.setBaudRate(port_num, BAUDRATE))
{
Console.WriteLine("Succeeded to change the baudrate!");
}
else
{
Console.WriteLine("Failed to change the baudrate!");
Console.WriteLine("Press any key to terminate...");
Console.ReadKey();
return;
}
// Try to broadcast ping the Dynamixel
dynamixel.broadcastPing(port_num, PROTOCOL_VERSION);
if ((dxl_comm_result = dynamixel.getLastTxRxResult(port_num, PROTOCOL_VERSION)) != COMM_SUCCESS)
dynamixel.printTxRxResult(PROTOCOL_VERSION, dxl_comm_result);
Console.WriteLine("Detected Dynamixel :");
for (id = 0; id < MAX_ID; id++)
{
if (dynamixel.getBroadcastPingResult(port_num, PROTOCOL_VERSION, id))
Console.WriteLine("[ID: {0}]", id);
}
// Close port
dynamixel.closePort(port_num);
return;
}
In Main()
function, the codes call actual functions for Dynamixel control.
// Initialize PortHandler Structs
// Set the port path
// Get methods and members of PortHandlerLinux or PortHandlerWindows
int port_num = dynamixel.portHandler(DEVICENAME);
portHandler()
function sets port path as DEVICENAME
and get port_num
, and prepares an appropriate functions for port control in controller OS automatically. port_num
would be used in many functions in the body of the code to specify the port for use.
// Initialize PacketHandler Structs
dynamixel.packetHandler();
packetHandler()
function initializes parameters used for packet construction and packet storing.
int dxl_comm_result = COMM_TX_FAIL; // Communication result
int id;
dxl_comm_result
indicates which error has been occurred during packet communication.
id
keeps Dynamixel id information.
// Open port
if (dynamixel.openPort(port_num))
{
Console.WriteLine("Succeeded to open the port!");
}
else
{
Console.WriteLine("Failed to open the port!");
Console.WriteLine("Press any key to terminate...");
Console.ReadKey();
return;
}
First, controller opens #port_num
port to do serial communication with the Dynamixel. If it fails to open the port, the example will be terminated.
// Set port baudrate
if (dynamixel.setBaudRate(port_num, BAUDRATE))
{
Console.WriteLine("Succeeded to change the baudrate!");
}
else
{
Console.WriteLine("Failed to change the baudrate!");
Console.WriteLine("Press any key to terminate...");
Console.ReadKey();
return;
}
Secondly, the controller sets the communication BAUDRATE
at #port_num
port opened previously.
// Try to broadcast ping the Dynamixel
dynamixel.broadcastPing(port_num, PROTOCOL_VERSION);
if ((dxl_comm_result = dynamixel.getLastTxRxResult(port_num, PROTOCOL_VERSION)) != COMM_SUCCESS)
dynamixel.printTxRxResult(PROTOCOL_VERSION, dxl_comm_result);
broadcastPing()
function shows the connection between controller and each DYNAMIXEL from ID 1 to ID 253 through #port_num
port.
// Close port
dynamixel.closePort(port_num);
return;
Finally, port becomes disposed.